ImperialRP rules

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 Roleplay

- You must always listen to higher ups
- Do not use comms for out of roleplay matters, comms should only be used for communication between characters.
- You must have permission from a Gamemaster to turn rogue. 
- Do not attempt to break someone out of, nor break out of, cuffs without a valid RP reason. 
- Do not drop your weapons to give them to other players.
- Promotions should be handled in-character and on the server.

Event specific rules

- Do not use the arrest baton on event characters
- Do not start events without permission from a Gamemaster
- During events, if a person is being very disruptive and not following the rules, Gamemaster are allowed to warn, kick or ban these persons

Regimental rules

- Regiment specific rules can only be changed with the Commanders permission
- Regiments may only hold try outs if they have a hangar  or room claimed
- Regiments must request permission to deploy tanks and speeders
- Cadets who have left the training room should be given the chance to return to the training room

Unaffiliated rules

- All allied personel must follow the Empires orders
- Neutral roles cannot work with enemies unless told so by a Gamemaster
- All neutral jobs work under the leadership of the Naval personal

Staff specific rules

- You may only use a physgun to remove players from RP situations when they are either RDMing or mass rule breaking, instead teleport them to an area out of roleplay.
- Do not add yourself to roles, ask another staff to do it for you
- Act mature and unbiased
- Do not abuse the whitelist system to add friends to regiment etc.
- Do not abuse any commands such as jail or freeze on other staff members.

Lamon The History Boy
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